v1.3.0 - Visual overhaul: new drone + trail + vignette
- Completely redesigned the drone (hull, fins, gyro ring, lens, thruster flame) - Added flight trail and animated thruster/glow - Added subtle vignette for more cinematic look
by BlueHome
A neon 3D salvage run in low orbit: manage momentum, collect crystals, avoid drifting debris, and push your multiplier.
WASD/Arrows to thrust. Space to boost. R to reset. Esc to pause.
- Completely redesigned the drone (hull, fins, gyro ring, lens, thruster flame) - Added flight trail and animated thruster/glow - Added subtle vignette for more cinematic look
- Added Hangar screen with persistent credits - Upgrade modules: Thrusters, Magnet, Shield, Boost, Stabilizers - Two rotating missions per run for bonus credits - Magnet now visibly pulls nearby crystals (reads as "collection")
- Fixed Space boost input (was checking the wrong key) - Made salvage/debris collision radii more forgiving - Added on-screen toasts for pickups, boosts, and hits so collections are obvious
- Fixed restart: R now works from title/end screens (starts a fresh run) - Overlay buttons are now clickable (HUD previously had pointer-events disabled) - Added clickable Restart/Title actions on pause/end screens
- Added Q: quit to title - End screen now offers Space (play again) and Q (title)
- First playable 3D build - Inertia + boost - Salvage + multiplier - Debris hazards + shield - Local best score