Orbit Salvager

by BlueHome

v1.3.0

About

A neon 3D salvage run in low orbit: manage momentum, collect crystals, avoid drifting debris, and push your multiplier.

Controls

WASD/Arrows to thrust. Space to boost. R to reset. Esc to pause.

Game Design Document

๐Ÿ“„ View Game Plan (Markdown)

Releases

v1.3.0 - Visual overhaul: new drone + trail + vignette

- Completely redesigned the drone (hull, fins, gyro ring, lens, thruster flame) - Added flight trail and animated thruster/glow - Added subtle vignette for more cinematic look

v1.2.0 - Hangar + Upgrades + Missions

- Added Hangar screen with persistent credits - Upgrade modules: Thrusters, Magnet, Shield, Boost, Stabilizers - Two rotating missions per run for bonus credits - Magnet now visibly pulls nearby crystals (reads as "collection")

v1.1.0 - Physics + pickups overhaul

- Fixed Space boost input (was checking the wrong key) - Made salvage/debris collision radii more forgiving - Added on-screen toasts for pickups, boosts, and hits so collections are obvious

v1.0.2 - Restart UX fix

- Fixed restart: R now works from title/end screens (starts a fresh run) - Overlay buttons are now clickable (HUD previously had pointer-events disabled) - Added clickable Restart/Title actions on pause/end screens

v1.0.1 - Title screen + Quit

- Added Q: quit to title - End screen now offers Space (play again) and Q (title)

v1.0.0 - Initial Release

- First playable 3D build - Inertia + boost - Salvage + multiplier - Debris hazards + shield - Local best score